![]() ![]() This increases production at the mine due to the increased efficiency of having engineering supplies on hand. Then the smithy makes engineering supplies from that metal, which you can run back to the iron ore mine. The mill produces metal, which you can take to a smithy. For example, you can run iron ore from a mine to a steel mill. (You should be able to see an enlarged, up to date version of the economy map here, but that link might go stale as this article ages.)Ī lot of the economy in FIRS is circular. Each of these sub-economies are each individually more complex than the default OpenTTD economy. For example, you might want to start with a company that specializes in transporting oil products, or metal cargoes. The developers have carefully planned out complex economies that make for interesting, dynamic gameplay. Industry Variety ⌗įIRS is a complete industry replacement set that’s been in development for years. It’s very easy now to bankrupt yourself even in the late game with this turned on, so builds need to be thought out strategically instead of just built out like a model railway set. This heavily penalizes random, long-distance builds, but rewards re-use and efficiency of infrastructure. This means any infrastructure (such as rails and rail signals) have a recurring maintenance fee. This can be solved by changing the Infrastructure Maintenance option (set to false by default) to true. Passengers are just cargo and don’t feel like a unique part of the rail network.To upgrade from one type to another, you need to move all existing trains to a depot, sell them all, upgrade the tracks, then create all new trains of the new type. Rail upgrades are tedious when monorail and maglev become available.Industries disappear if you don’t transport cargo to them within a few years, leaving the map an empty wasteland instead of a puzzle of industries waiting to be serviced.There are only so many times you can transport the same type of cargo over and over before boredom sets in. The variety of industries is low making it easy to connect all available industries in a short amount of time. ![]() The game quickly degrades into a painting game where you can run transportation networks virtually anywhere without penalty. There’s a runaway effect where if you accumulate enough wealth, it’s almost impossible to lose.While it’s a lot of fun to play, especially multiplayer, the default gameplay quickly becomes old or stale to experienced players: OpenTTD is an open-source clone of the Transport Tycoon series of transport business simulation games. ![]()
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